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	<title>Health Games Analyzed by healthGAMERS &#187; youth</title>
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	<description>Playing games to improve lives.</description>
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		<title>Interactive Taboo: Tackling HIV/AIDS with Games</title>
		<link>http://www.healthgamers.com/2009/making-games/interactive-taboo-tackling-hivaids-with-games/</link>
		<comments>http://www.healthgamers.com/2009/making-games/interactive-taboo-tackling-hivaids-with-games/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 14:00:13 +0000</pubDate>
		<dc:creator>Andre Blackman</dc:creator>
				<category><![CDATA[Disease Management]]></category>
		<category><![CDATA[Making Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Prevention]]></category>
		<category><![CDATA[+CLICK]]></category>
		<category><![CDATA[AIDS]]></category>
		<category><![CDATA[hiv]]></category>
		<category><![CDATA[teens]]></category>
		<category><![CDATA[youth]]></category>

		<guid isPermaLink="false">http://www.healthgamers.com/?p=971</guid>
		<description><![CDATA[Despite the somewhat taboo history of HIV/AIDS, there is no doubt that the disease is continuing to be a problem in the United States and around the world. As a matter of fact, a recent poll by the Kaiser Family Foundation revealed that Americans&#8217; sense of urgency about HIV/AIDS has decreased significantly, as well as [...]]]></description>
			<content:encoded><![CDATA[<p>Despite the somewhat taboo history of HIV/AIDS, there is no doubt that the disease is continuing to be a problem in the United States and around the world. As a matter of fact, a recent poll by the Kaiser Family Foundation revealed that Americans&#8217; sense of urgency <a href="http://www.kff.org/kaiserpolls/posr042809nr.cfm" target="_blank">about HIV/AIDS has decreased significantly</a>, as well as thoughts and concerns about personal protection.</p>
<p>This is no good folks. Especially for our young people who are continually being exposed to sexually explicit material on and offline. It is vital that we continue to raise the bar on how we educate them on making intelligent decisions about their lifestyles that will not only protect them from HIV/AIDS but will encourage them to evaluate other choices. In the health gaming world, interactivity is key and today I was pleased to come across news of a game in the works that addresses HIV/AIDS among teens.</p>
<p>The reality is, there are young people already infected with HIV but that doesn&#8217;t mean the education stops for them &#8211; in fact, it&#8217;s all the more important. Last week, news surfaced about +CLICK, <a title="+CLICK" href="http://www.thebody.com/content/news/art52436.html" target="_blank">an interactive game aimed at HIV positive teenagers</a> to help them make smart decisions and help manage their condition.</p>
<p><a title="+CLICK Select Detect Protect Screenshot" rel="lightbox[pics971]" href="http://www.ncbi.nlm.nih.gov/sites/entrez?orig_db=PubMed&amp;db=pubmed&amp;cmd=Search&amp;term=%22AIDS%20care%22%5BJour%5D%20AND%2021%5Bvolume%5D%20AND%205%5Bissue%5D%20AND%20622%5Bpage%5D%20AND%202009%5Bpdat%5D" target="_blank"><img class="attachment wp-att-993 alignnone" src="http://www.healthgamers.com/wp-content/uploads/2009/07/CLICK_Screen1.gif" alt="+CLICK Select Detect Protect Screenshot " width="360" height="262" /></a></p>
<p>The game was created from a research study from the folks over at the University of Texas School of Public Health. The study participants were 32 young people; mean age was 17.8; 62.5 percent were females; 68.8 percent were black; 28.1 percent were Hispanic; 56.2 percent acquired HIV perinatally; 43.8 percent were infected through behavior; and 68.8 percent were sexually experienced.</p>
<blockquote><p>&#8220;We wanted to create +CLICK so that we could help educate youth on the importance of making proper, healthy decisions to protect their relationships and themselves as well as help to reduce transmission of [HIV],&#8221; said Christine Markham, PhD, lead investigator and an assistant professor of behavioral sciences at the University of Texas School of Public Health.</p></blockquote>
<p>+CLICK is in the final stages of development and according to the article, should be available to the public in about 6 months. I&#8217;m pretty excited about this namely because I haven&#8217;t heard of anything that could have the potential of positive impact for <span style="text-decoration: underline;">youth</span> with HIV. This is quite an innovative way to begin tackling a need that has been around for a while.  The results of the pilot study are available in the May 2009 edition of <a title="AIDS Care - +Click: harnessing web-based training to reduce secondary transmission among HIV-positive youth" href="http://www.ncbi.nlm.nih.gov/sites/entrez?orig_db=PubMed&amp;db=pubmed&amp;cmd=Search&amp;term=%22AIDS%20care%22%5BJour%5D%20AND%2021%5Bvolume%5D%20AND%205%5Bissue%5D%20AND%20622%5Bpage%5D%20AND%202009%5Bpdat%5D" target="_blank">AIDS Care</a>.</p>
<p><a title="+CLICK Virtual World Screenshot" rel="lightbox[pics971]" href="http://www.ncbi.nlm.nih.gov/sites/entrez?orig_db=PubMed&amp;db=pubmed&amp;cmd=Search&amp;term=%22AIDS%20care%22%5BJour%5D%20AND%2021%5Bvolume%5D%20AND%205%5Bissue%5D%20AND%20622%5Bpage%5D%20AND%202009%5Bpdat%5D" target="_blank"><img class="attachment wp-att-995" src="http://www.healthgamers.com/wp-content/uploads/2009/07/CLICK_Screen3.gif" alt="+CLICK Virtual World Screenshot" width="360" height="230" /></a></p>
<p>Another interesting game, that you can check out right now, was developed by UNICEF and their Voices of Youth program. <a href="http://www.unicef.org/voy/explore/aids/explore_1360.html" target="_blank"><em>What Would You Do?</em></a> is a basic text/Flash based online game that allows young people to involve themselves in a scenario that most likely would happen as they interact with their peers. The game focuses on prevention messages and giving the young person the ability to think about the consequences of social activities as it applies to HIV/AIDS.</p>
<p>Here at healthGAMERS we are all about the serious and important impact that games can and will have on our society&#8217;s health. Stay tuned as we await the launch of +CLICK &#8211; you know we will be covering it!</p>
<p>For more information on how the Web is being used to fight against HIV/AIDS, do yourself a favor and check out <a href="http://blog.aids.gov/" target="_blank">the AIDS.gov blog</a> for great case studies and initiatives.</p>
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		<item>
		<title>Humana Games Presents: The Horsepower Challenge!</title>
		<link>http://www.healthgamers.com/2009/using-health-games/humana-games-presents-the-horsepower-challenge/</link>
		<comments>http://www.healthgamers.com/2009/using-health-games/humana-games-presents-the-horsepower-challenge/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 22:36:08 +0000</pubDate>
		<dc:creator>Andre Blackman</dc:creator>
				<category><![CDATA[Exergaming]]></category>
		<category><![CDATA[Using Health Games]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[health games]]></category>
		<category><![CDATA[horsepower]]></category>
		<category><![CDATA[humana]]></category>
		<category><![CDATA[youth]]></category>

		<guid isPermaLink="false">http://www.healthgamers.com/?p=486</guid>
		<description><![CDATA[Remember when Dance Dance Revolution (DDR) was all the rage when it first came out several years ago? People seemed to gravitate toward the flashing lights, the hypnotizing beats and the opportunity to get your groove on without dancing lessons! Well over the past few years the idea of applying gaming interaction to benefit health [...]]]></description>
			<content:encoded><![CDATA[<p>Remember when <a href="http://en.wikipedia.org/wiki/Dance_Dance_Revolution" target="_blank">Dance Dance Revolution (DDR)</a> was all the rage when it first came out several years ago? People seemed to gravitate toward the flashing lights, the hypnotizing beats and the opportunity to get your groove on without dancing lessons! Well over the past few years the idea of applying gaming interaction to benefit health and wellness has all but exploded onto the scene thanks to innovative products from the likes of Nintendo (e.g. Wii, <a href="http://pulseandsignal.com/2007/12/28/a-wii-bit-of-reality/" target="_blank">Wii Fit</a>, Nintendo DS puzzle games). Others are quickly gaining momentum and Pulse + Signal will regularly cover these advances in healthy gaming.</p>
<p>One of the most recent initiatives that I&#8217;m excited about is <a href="http://www.horsepowergame.com/" target="_blank">Humana Games&#8217; Horsepower Challenge.</a> Basically it&#8217;s a new program from <a href="http://humanagames.com/" target="_blank">Humana Games</a> that combines the use of video games and exercising. This “<a href="http://en.wikipedia.org/wiki/Exergaming" target="_blank">exergaming</a>” program aims to increase the activity levels of children to combat rising obesity rates. The Challenge involves 20 members of Congress and 2,000 fifth and sixth graders nationwide as they “race” across the country in a Web-based game where each student and congressional member powers a cartoon horse avatar by taking steps with a pedometer.</p>
<p>The initiative was launched on March 31st in Washington (check out media from the launch event <a href="http://www.flickr.com/photos/humanagames/" target="_blank">here</a>). During the launch event, Representative Earl Blumenauer (D-OR) had some words to say about the current state of health in America:</p>
<blockquote><p>We have an explosion of obesity, as far as Americans are concerned. We’ve only increased our caloric intake about 100 calories over the past 25 years. What has changed is our lifestyle. There are more time on videos, there is more time being schlepped to school, there are more opportunities for people to avoid simple common sense activities that make a difference. This is what is so great about the challenge is that it engages young Americans to do something that young Americans of a generation or two ago did, for example, walking to school.</p></blockquote>
<p>When I talk about how it&#8217;s <a href="http://pulseandsignal.com/2008/04/11/next-generation-health/" target="_blank">time to get the wheels turning on new and innovative</a> ways to engage people to better their health, <span style="text-decoration: underline;">this</span> is the sort of thing I&#8217;m talking about! Think about the great ways that this will engage the minds of youth &#8211; to start them off on a path where healthy living isn&#8217;t a separate chore to adhere to but something that&#8217;s already integrated into their lives. Right now the Challenge is going on in the UK but later on in the Spring it will kick off here in the States!</p>
<p>Don&#8217;t think that the smart folks over at Humana aren&#8217;t making use of new media either. Quite the opposite! They&#8217;ve made it possible for you to stay connected with their activities with <a href="http://www.facebook.com/pages/HG4H/18377709311" target="_blank">Facebook</a>, <a href="http://www.youtube.com/healthentertainment" target="_blank">Youtube</a> and of course <a href="http://twitter.com/humanagames" target="_blank">Twitter</a>. Definitely looking forward to more great stuff from Humana &#8211; revolutionizing how we innovate in health.</p>
<p style="text-align: center;"><a title="HPC Screenshots by humanagames, on Flickr" href="http://www.flickr.com/photos/humanagames/3410381724/"><img class="aligncenter" src="http://farm4.static.flickr.com/3317/3410381724_c78033b599.jpg" alt="HPC Screenshots" width="500" height="400" /></a></p>
<p style="text-align: left;">[This is cross-posted from the <a href="http://pulseandsignal.com/" target="_blank">Pulse + Signal blog</a>]</p>
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