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Exergame Design: Identifying Successful Traits
The popular area of development and consumerism that is exergaming, now becoming saturated with both successful and inferior products, reemerged in 2008 as a strategy for controlling obesity in children. Research in the late ‘90s that entailed observation of children watching television and playing...
What Makes a Great Health Game Great – Part 4
Can’t play just once. Game creators, both heath-related and mainstream, always hope that their game will have that gotta-play-again feeling.  What’s the point if someone plays it once and that’s it.  A game has to have good re-playability.  Great Game Tenet #4 is a no-brainer: great...
What Makes a Great Health Game Great – Part 1
Greatness can come in small packages. I’m a member of the Casual Games Association which helps me stay up with the industry for our casual games for health site Playnormous. I get a magazine from them four times a year, and sometimes I run across an amazing article that must be shared. This quarter,...