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Research

Baranowski T, Buday R, Thomson D, and Baranowski J (2008). Playing for Real Video Games and Stories for Health-Related Behavior Change. Am J Prev Med, 34(1):74-82.  Read this article now!

Baranowski T, Baranowski JC, Cullen KW, Marsh T, Islam N, Zakeri I, Honess-Morreale L, and deMoor C (2003). Squire’s Quest! Dietary Outcome Evaluation of a Multimedia Game. Am J Prev Med, 24(1): 52-61.

Baranowski T, Baranowski JC, Cullen KW, Thompson DI, Nicklas T, Zakeri I, and Rochon J (2003). The Fun, Food, and Fitness Project (FFFP): The Baylor GEMS Pilot Study. Ethnicity & Disease, 13:1 (Supplement 1): S1-30-9.

Bartholomew LK, Gold RS, Parcel GS, Czyzewski DI, Sockrider MM, Fernandez M, Shegog R, and Swank P (2000). Watch, Discover, Think, and Act: Evaluation of Computer-Assisted Instruction to Improve Asthma Management in Inner-City Children. Patient Education and Counseling, 39, 269-280.

Beale IL, Kato PM, Marín-Bowling VM, Guthrie N, and Cole SW (2007). Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health, 41, 263-270.

Brown SJ, Lieberman DA, Gemeny BA, Fan YC, Wilson DM, and Pasta DJ (1997). Educational video game for juvenile diabetes: Results of a controlled trial. Medical Informatics, 22(1), 77-89.

Cullen KW, Watson K, Baranowski T, Baranowski JH, and Zakeri I (2005). Squire’s Quest: intervention changes occurred at lunch and snack meals. Appetite, 45(2):148-151.  Read the abstract

Cullen KW, Watson K, Zakeri I, Baranowski T, and Baranowski J (2007). Achieving fruit, juice, and vegetable recipe preparation goals influences consumption by 4th grade students. International Journal of Behavioral Nutrition and Physical Activity. Read this article now!

Donner A, Goldstein D, and Loughran J (2008). Health e-Games Market Report: Status and Opportunities. San Francisco: Physical Ventures.

Goran MI and Reynolds K (2005). Interactive Multimedia for Promoting Physical Activity (IMPACT) in Children. Obesity Research, 13, 762-771.

Graves L, Stratton G, Ridgers ND, and Cable NT (2007). Comparisons of Energy Expenditure in Adolescents When Playing New Generation and Sedentary Computer Games: Cross Sectional Study. British Medical Journal, 335, 1282-1284.

Jago R, Baranowski T, Baranowski J, Thompson D, Cullen K, Watson K, and Liu Y (2006). Fit for Life Boy Scout badge: Outcome Evaluation of a Troop and Internet Intervention. Preventive Medicine, 42: 181-187.  Read the abstract

Kato PM and Beale IL (2006). Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer. Journal of Pediatric Oncology Nursing, 23(5), 269-275.  Read the abstract

Kato PM, Cole SW, Bradlyn AS, and Pollock BH (2008). A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial. Pediatrics. 122: e305-e317.  Read this article now!

Kirriemuir J and McFarlane A (2004). Literature Review in Games and Learning. Bristol, UK: Futurelab.

Lanningham-Foster L, Jansen TB, Foster RC, Redmond AB, Walker BA, Heinze D, and Levine J (2006). Energy Expenditure of Sedentary Screen Time Compared With Active Screen time for Children. Pediatrics, 118, e1831-e1835.

Lewis M (2007). Analysis of the Roles of “Serious Games” in Helping Teach Health-Related Knowledge and Skills and in Changing Behavior. J Diabetes Sci Technology, 1(6)918-920. Read this article now!

Lieberman DA (2001). Management of Chronic Pediatric Disease with Interactive Health Games: Theory and Research Findings. J of Ambulatory Care Management, 24(1):25-38.  Read the abstract

Lieberman DA (2006). Dance Games and Other Exergames: What the Research Says. Unpublished report, University of California, Santa Barbara. Read this article now!

Madsen KA, Yen S, Wlasiuk L, Newman TB, and Lustig R (2007). Feasibility of a Dance Videogame to Promote Weight Loss Among Overweight Children and Adolescents.  Archives of Pediatrics and Adolescent Medicine, 161, 105-107.

Maloney AE, Bethea TC, Kelsey KS, Marks JT, Paez S, Rosenberg AM, Catellier DJ, Hamer RM, and Sikich L (2008).  A Pilot of a Video Game (DDR) to Promote Physical Activity and Decrease Sedentary Screen Time. Obesity, 16, 2074-2080.

McPherson AC, Glazebrook C, Forester D, James C, and Smyth A (2006). A Randomized, Controlled Trial of an Interactive Educational Computer Package for Children With Asthma. Pediatrics, 117, 1046-54.

Murphy EC, Carson L, Neal W, Baylis C, Donley D, and Yeater R (2009). Effects of an Exercise Intervention Using Dance Dance Revolution on Endothelial Function and Other Risk Factors in Overweight Children.  International Journal of Pediatric Obesity, 3, 1-10.

Peng W (2009). Design and Evaluation of a Computer Game to Promote a Healthy Diet for Young Adults. Health Communication, 24, 115-127.

Shore R (2008). The Power of Pow! Wham!: Children, Digital Media and Our Nation’s Future. Joan Ganz Cooney Center.  Read this article now!

Silk KJ, Sherry J, Winn B, Keesecker N, Horodynski MA, and Sayir A (2008). Increasing Nutrition Literacy: Testing the Effectiveness of Print, Web Site, and Game Modalities. J Nutr Educ Behav, 40:3-10.  Read this article now!

Slater SG (2005). New Technology Device: GlucoBoy, for Disease Management of Diabetic Children and Adolescents. Home Health Care Management and Practice, 17, 246-247.

Stevens, Reed, Satwicz, and McCarthy (2008). In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids’ Lives.’ The Ecology of Games: Connecting Youth, Games, and Learning.  MacArthur Foundation Series on Digital Media and Learning. Cambridge MA: The MIT-Press.  Read this article now!

Tan B, Aziz AR, Chua K, and The KC (2002).  Aerobic demands of the dance simulation game. International Journal of Sports Medicine, 23, 125-129.  Read the abstract

Tan R, Haritatos J, and Cole S (2009). HopeLab’s Approach to Re-Mission. International Journal of Learning and Media, 1, 29-35.

Thai MA, Lowenstein D, Ching D, and Rejeshi D (2009). Game Changer: Investing in digital play to advance children’s learning and health. Joan Ganz Cooney Center.  Read this article now!

Thomas R., Cahill J, and Santilli L (1997). Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test result. Health Education and Behavior, 24(1), 71-86.  Read the abstract

Thompson D, Baranowski T, Buday R, Baranowski J, Juliano M, Frazior M, Wilsdon J, and Jago R (2007). In Pursuit of Change: Youth Response to intensive Goal Setting Embedded in a Serious Video Game. Journal of Diabetes Science and Technology, 1(6):907-917.  Read this article now!

Thompson D, Baranowski J, Cullen K, and Baranowski T (2007). Development of a Theory-Based Internet Program Promoting Maintenance of Diet and Physical Activity Change to 8 year old African American Girls. Computers & Education, 48(3):446-459.  Read the abstract

Thompson D, Baranowski T, Cullen K, Watson K, Liu Y, Canada A, Bhatt R, and Zakeri I (2008). Food, Fun, and fitness internet program for girls: Pilot evaluation of an e-Health youth obesity prevention program examining predictors of obesity. Prev MedRead the abstract

Tingen MS, Grimling LF, Bennett G, Gibson EM, and Renew MM (1997).  A pilot study of preadolescents to evaluate a video game-based smoking prevention strategy.  Journal of Addictions Nursing, 9(3), 118-124.

Unnithan VB, Houser W, and Fernhall B (2005).  Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. International Journal of Sports Medicine, 26. 1-11.