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	<title>healthGAMERS</title>
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	<link>http://www.healthgamers.com</link>
	<description>Playing games to improve lives.</description>
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		<title>The History of Exergames</title>
		<link>http://www.healthgamers.com/2010/exergaming/the-history-of-exergames/</link>
		<comments>http://www.healthgamers.com/2010/exergaming/the-history-of-exergames/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 22:01:08 +0000</pubDate>
		<dc:creator>Melanie M. Lazarus, MPH</dc:creator>
				<category><![CDATA[Exergaming]]></category>
		<category><![CDATA[Ben Sawyer]]></category>
		<category><![CDATA[Dance Dance Revolution]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.healthgamers.com/?p=1042</guid>
		<description><![CDATA[I stumbled upon an amazing throwback article on Kotaku by Brian Ashcraft yesterday called &#8220;Have We Reached Exercise Game Saturation?&#8220;  Ok maybe not throwback&#8211;it was written last summer. Anyway, in it, a summary of the exergame movement along with a most memorable quote from Ben Sawyer.
&#8220;When I was in Best Buy the other day and [...]]]></description>
			<content:encoded><![CDATA[<p>I stumbled upon an amazing throwback article on Kotaku by Brian Ashcraft yesterday called &#8220;<a title="Kotaku - Have We Reached Exercise Game Saturation?" href="http://kotaku.com/5319153/have-we-reached-exercise-game-saturation" target="_blank">Have We Reached Exercise Game Saturation?</a>&#8220;  Ok maybe not throwback&#8211;it was written last summer. Anyway, in it, a summary of the exergame movement along with a most memorable quote from Ben Sawyer.</p>
<blockquote><p>&#8220;When I was in Best Buy the other day and saw the huge EA Sports Active displays it felt like we&#8217;d hit saturation but until we have Richard Simmons Wii Workout I don&#8217;t think we&#8217;ve reached it. Famous last words, right?&#8221;</p></blockquote>
<p>[There is a video that cannot be displayed in this feed. <a href="http://www.healthgamers.com/2010/exergaming/the-history-of-exergames/">Visit the blog entry to see the video.]</a></p>
<h4>Think it began with DDR?  Think again!</h4>
<ul>
<li>1982 &#8211; Amiga releases the <a title="Joyboard on Wikipedia" href="http://en.wikipedia.org/wiki/Joyboard" target="_blank">Joyboard</a>, a stand-on peripheral for a skiing game (total flop)</li>
<li>1982 &#8211; Atari conceptualizes the Puffer project, an exercise-controlled bike for the 400/800 or 5200 systems (abandoned and never released)</li>
<li>1986 &#8211; RacerMate releases <a title="CompuTrainer" href="http://gadgets.boingboing.net/2008/05/15/from-atari-joyboard.html" target="_blank">CompuTrainer</a> for the NES, a training aid and motivational tool where users pedal along roads (very expensive)</li>
<li>1988 &#8211; Namco releases <a title="NES Family Trainer" href="http://en.wikipedia.org/wiki/Family_Trainer" target="_blank">Family Trainer</a> Power Pad for the NES, a floor mat game controller complete with giant buttons</li>
<li>1989 &#8211; Mattel and Nintendo release <a title="Power Glove" href="http://en.wikipedia.org/wiki/Power_Glove" target="_blank">Power Glove</a> for the NES, a robotic glove peripheral controller (users found to be relatively inoperable)</li>
<li>1989 &#8211; Namco releases <a title="Dance Aerobics" href="http://cheats.ign.com/objects/007/007151.html" target="_blank">Dance Aerobics</a>, an aerobics video game for the Power Pad and NES</li>
<li>1992 &#8211; CyberGear Inc releases <a title="Tectrix VR" href="http://tulrich.com/tectrixvr/" target="_blank">Tectrix VR</a> Bike and Climber, a software driven interactive bike and stair stepper (difficult to maintain and master)</li>
<li>1995 &#8211; Nintendo and Life Fitness release <a title="Exertainment System" href="http://www.gamersgraveyard.com/repository/snes/peripherals/exertainment.html" target="_blank">Extertainment System</a>, an exercise bike with corresponding on-screen games ($3,500 price tag)</li>
<li>1996 &#8211; Namco releases Prop Cycle, an exercise bike game</li>
<li>1998 &#8211; Konami releases Dance Dance Revolution (and the era of exergaming truly begins)</li>
<li>2001 &#8211; UK company Exertris unties with Microsoft to release <a title="Exertris Interactive Exercise Bike" href="http://www.microsoft.com/presspass/press/2003/jan03/01-08ces2003overallpr.mspx" target="_blank">Exertris Interactive Exercise Bike</a>, an interactive gaming workout cycle for Windows CE and XP</li>
<li>2003 &#8211; Cat Eye Fitness releases GameBike, a racing bike for PlayStation 1 and 2</li>
<li>2004 &#8211; Respondesign releases Yourself! Fitness, a virtual trainer for PlayStation 2 and XBox</li>
<li>2005 &#8211; Bodypad is released, a suite of controllers for knees, waist, elbows and hands for PlayStation</li>
<li>2007 &#8211; Gamercise releases power stepper and pedal peripherals, a power supply system that requires footwork from the player to power consoles</li>
<li>2007 &#8211; Fischer-Price releases <a title="Smart Cycle" href="http://www.fisher-price.com/fp.aspx?st=7350&amp;e=product&amp;pid=54412" target="_blank">Smart Cycle</a>, a miniaturized stationary cycle arcade system for children ages 3 to 6</li>
<li>2008 &#8211; Nintendo releases Wii Fit, a personalized training board for the Wii</li>
<li>2009 &#8211; Electronic Arts releases <a title="EA Sports Active" href="http://www.easportsactive.com/home.action" target="_blank">EA Sports Active</a>, an advanced workout peripheral for the Wii</li>
<li>2010 &#8211; Sony releases <a title="Playstation Move" href="http://us.playstation.com/ps3/playstation-move/" target="_blank">Move</a>, a motion controller for the PS3 (coming to U.S. in September)</li>
<li>2010 &#8211; Microsoft releases <a title="Xbox 360 Kinect" href="http://www.xbox.com/en-US/kinect" target="_blank">Kinect</a>, a motion gaming system for the Xbox 360 (coming to U.S. in November)</li>
</ul>
<p>That&#8217;s almost thirty years of good old fashioned exergaming history.  If some of the more retro products caught your eye, check out this great article from the folks at <a title="Boing Boing Exergaming" href="http://gadgets.boingboing.net/2008/05/15/from-atari-joyboard.html" target="_blank">Boing Boing</a> on the last 25 years of exergaming.  It&#8217;s a great one, complete with pictures and detailed descriptions.</p>
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		<title>HG Interview: Greg Kendall of Allergies Attack iPhone Game</title>
		<link>http://www.healthgamers.com/2010/making-games/hg-interview-greg-kendall-of-allergies-attack-iphone-game/</link>
		<comments>http://www.healthgamers.com/2010/making-games/hg-interview-greg-kendall-of-allergies-attack-iphone-game/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 16:54:24 +0000</pubDate>
		<dc:creator>Melanie M. Lazarus, MPH</dc:creator>
				<category><![CDATA[Disease Management]]></category>
		<category><![CDATA[Making Games]]></category>
		<category><![CDATA[Allergies Attack]]></category>
		<category><![CDATA[health games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile health games]]></category>

		<guid isPermaLink="false">http://www.healthgamers.com/?p=1519</guid>
		<description><![CDATA[Family health inspires mobile health game design.
HealthGAMERS is pleased to introduce you to Greg Kendall, President and CEO of Kendall &#38; Son Solutions LLC. Greg has begun a family game development business which has plunged straight into mobile gaming for health. His company&#8217;s first game is called Allergies Attack and it gives players a chance [...]]]></description>
			<content:encoded><![CDATA[<h4>Family health inspires mobile health game design.</h4>
<p>HealthGAMERS is pleased to introduce you to Greg Kendall, President and CEO of Kendall &amp; Son Solutions LLC. Greg has begun a family game development business which has plunged straight into mobile gaming for health. His company&#8217;s first game is called <em><a title="Allergies Attack" href="http://www.allergiesattack.com/" target="_blank">Allergies Attack</a></em> and it gives players a chance to get back at all of those allergies for just <a title="Allergies Attack - iTunes" href="http://itunes.com/app/allergiesattack" target="_blank">$0.99</a>, available now in the iPhone Apps Store.</p>
<h4>The interview.</h4>
<h4><a title="Allergies Attack" rel="lightbox[pics1519]" href="http://www.allergiesattack.com/" target="_blank"><img class="attachment wp-att-1531 alignright" style="float:right" src="http://www.healthgamers.com/wp-content/uploads/2010/08/allergiesattack_1.jpg" alt="allergiesattack_1" width="360" height="240" /></a></h4>
<p><span style="color: #0000ff;">HG</span>: Describe the general gameplay of<em> Allergies Attack</em>. What is the win/lose proposition?</p>
<p><span style="color: #ff0000;">GK</span>: <em><a title="Allergies Attack" href="http://www.allergiesattack.com/" target="_blank">Allergies Attack</a> </em>follows a little boy named Richard through his dream of getting back at his allergies.  The opening story shows Richard&#8217;s mother trying to explain why he can&#8217;t go on a field trip, and as Richard begins to fall asleep, he starts imagining what he might be missing.  The game play is arcade-like with Richard in an anti-histamine pill-shaped jet, shooting his allergies as they appear on the various scenes.  Eliminate the remaining enemies, and you move on to the next of six levels of play where your allergens can be fish, dairy, gluten or peanuts.</p>
<p><span style="color: #0000ff;">HG</span>: I understand that your sister inspired the creation of this game. How was development guided by her personal health experiences?</p>
<p><span style="color: #ff0000;">GK</span>: Both my father and I, as well as my other older sister Erica, are asthmatics.  It was ironic that as a small child, Jessica showed no signs of asthma or any other allergies.  However, in college, we watched my sister develop severe adult-onset food allergies, most notably an allergy to soy.  We quickly learned that soy is virtually in every type of prepared food product on the grocery shelf.  We watched her frustrations grow, as we all discovered just how widespread the use of soy is in the foods we eat everyday.  When we began planning our company and creating our mission statement, we quickly decided to begin by developing a fun and entertaining game for the tens of millions of people around the world to attack back at their allergies.</p>
<p><span style="color: #0000ff;">HG</span>: Where can our readers obtain the app and how much does it cost?</p>
<p><span style="color: #ff0000;">GK</span>:  <em>Allergies Attack</em> is available on <a title="Allergies Attack - iTunes" href="http://itunes.com/app/allergiesattack" target="_blank">Apple&#8217;s App Store</a>, and additional information on the  game can be found on our <a title="Allergies Attack" href="http://www.allergiesattack.com/" target="_blank">website</a>.</p>
<h4>On his health game mission.</h4>
<p><span style="color: #0000ff;">HG</span>: We have seen the concept of &#8220;fighting back&#8221; in other popular health games like HopeLab&#8217;s <a title="Re-Mission" href="http://www.hopelab.org/innovative-solutions/re-mission" target="_blank"><em>Re-Mission</em></a> for young cancer patients undergoing treatment.  Do you feel you&#8217;re taking a similar approach&#8211;empowering the player?</p>
<p><span style="color: #ff0000;">GK</span>: I would say that we are taking a similar approach as <em>Re-mission</em> by empowering the player to attack back.  Often the afflicted feel hopeless and not in control, but with these games they are given a fun way to deal with their issue even if just for a short time.</p>
<p><span style="color: #0000ff;">HG</span>: What do you hope to accomplish by releasing the game to the public?</p>
<p><span style="color: #ff0000;">GK</span>: We hope that <em>Allergies Attack</em> will increase awareness of food allergies, that it is a serious issue that millions of people have to be conscience of everyday.  Without generating downloads the game will not promote awareness, so they are dependent on each other; synergy. Additionally, promoting awareness creates a drive for research to ultimately find a cure.  We therefore will be making a donation towards allergy research, education, and advocacy.</p>
<p><span style="color: #0000ff;">HG</span>: You said that you specifically hope your game will increase awareness about food allergies, yet the character Richard is combatting his peanut allergies by shooting antihistamines.  Most know that avoiding peanut consumption is the safest way to avoid horrible food allergy reactions like anaphylaxis. Does this mean your health game is purely for fun and not about sending specific allergy-related messaging or pharma-focused messaging?</p>
<p><span style="color: #ff0000;">GK</span>: If a person has severe allergies, anaphylaxis can be induced by any of the foods depicted in <em>Allergies Attack</em>.  We are not trying to convey a pharma-focused or accurate treatment plan through our game play.  If we can provide a fun outlet for allergy sufferers and get one person who is not afflicted by allergies to Google “how many people suffer from food allergies” then we are successful.</p>
<h4>On business and development.</h4>
<h4><a title="Allergies Attack" rel="lightbox[pics1519]" href="http://www.allergiesattack.com/" target="_blank"><img class="attachment wp-att-1535 alignright" style="float:right" src="http://www.healthgamers.com/wp-content/uploads/2010/08/allergiesattack_2.jpg" alt="allergiesattack_2" width="360" height="240" /></a></h4>
<p><span style="color: #0000ff;">HG</span>: Who did the programming and design of Allergies Attack?</p>
<p><span style="color: #ff0000;">GK</span>: Allergies Attack was designed and produced by <a title="Allergies Attack" href="http://www.allergiesattack.com/" target="_blank">Kendall &amp; Son Solutions LLC</a>.</p>
<p><span style="color: #0000ff;">HG</span>:  Is this Kendall &amp; Son Solutions&#8217; first game? How did you get into  this business?</p>
<p><span style="color: #ff0000;">GK</span>:  This is Kendall &amp; Son Solutions&#8217; first game.  It all started with a  discussion we had during Thanksgiving about allergies and technology.  It all did not come to fruition until a couple of months later when my  sister with food allergies became pregnant.  During her last trimester,  she was put on bed rest and needed assistance getting groceries, cooking  etc. Being allergic to many foods, we needed to be careful of what we  bought and cooked for her.  My father and I then developed our first  basic application <em><a title="Am I Allergic" href="http://itunes.com/app/amiallergic" target="_blank">Am I Allergic</a></em>, which is an allergen thesaurus.   For  example, if a person is allergic to egg they most likely would be  allergic to livetin, an egg protein.  <em>Am I Allergic</em> was originally  intended for our family&#8217;s personal use, but then we decided that we  wanted to publish it in the App Store in the hope that it could be  helpful as it was to us.  After that, Kendall &amp; Son Solutions was  born.</p>
<p><span style="color: #0000ff;">HG</span>: How long did it take to develop <em>Allergies Attack</em>?</p>
<p><span style="color: #ff0000;">GK</span>: My father and I spent four months of nights and weekends designing and developing the game.</p>
<p><span style="color: #0000ff;">HG</span>: Why did you choose the iPhone platform?  Were there any challenges associated with using the iPhone?</p>
<p><span style="color: #ff0000;">GK</span>: We felt the iPhone platform had the most mature development environment as well as a very sizable market for distribution of our games and applications.</p>
<p><span style="color: #0000ff;">HG</span>: How long has the game been live?  Has it been doing well in the App Store?</p>
<p><span style="color: #ff0000;">GK</span>: The game has only been live in the App Store for a couple days and we will still be working hard to promote the game and having the rest of the world. Join us in attacking back!</p>
<p><span style="color: #0000ff;">HG</span>:   What can we expect from Kendall &amp; Son Solutions down the road?</p>
<p><span style="color: #ff0000;">GK</span>: The future looks bright for Kendall &amp; Son Solutions.  We currently are in development and pre-development of a number of games that above all are fun and exciting to play but also champion an issue.  These issues will include health, social and environmental issues that the world is facing today.</p>
<h4>Other allergy and flu health games on healthGAMERS.</h4>
<ul>
<li>Interview: Nasonex&#8217;s &#8220;<a title="healthGAMERS - Don't Blow It" href="http://www.healthgamers.com/2009/using-health-games/interview-nasonexs-dont-blow-it-allergy-game/" target="_self">Don&#8217;t Blow It</a>&#8221; Allergy Game</li>
<li>The <a title="healthGAMERS - The Great Flu" href="http://www.healthgamers.com/2009/prevention/the-great-flu-global-pandemic-prevention/" target="_self">Great Flu</a>: Global Pandemic</li>
<li>Gaming the Flu: Having fun with <a title="healthGAMERS - Gaming the Flu" href="http://www.healthgamers.com/2009/using-health-games/gaming-the-flu-having-fun-with-h1n1/" target="_self">H1N1</a></li>
</ul>
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		<title>Another Look at HIV/AIDS in Health Games</title>
		<link>http://www.healthgamers.com/2010/prevention/another-look-at-hivaids-in-health-games/</link>
		<comments>http://www.healthgamers.com/2010/prevention/another-look-at-hivaids-in-health-games/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 17:01:21 +0000</pubDate>
		<dc:creator>Andre Blackman</dc:creator>
				<category><![CDATA[Disease Management]]></category>
		<category><![CDATA[Prevention]]></category>
		<category><![CDATA[AIDS]]></category>
		<category><![CDATA[behavior change]]></category>
		<category><![CDATA[hiv]]></category>

		<guid isPermaLink="false">http://www.healthgamers.com/?p=1512</guid>
		<description><![CDATA[Recently one of the foremost resources on HIV/AIDS, AIDS.gov, published an interview with a Yale School of Medicine researcher on the usefulness of health games. After giving a brief overview of the Games for Health conference, the post delves into the interview with Dr. Lynn Fiellin &#8211; Principal Investigator for an NIH-funded project to develop [...]]]></description>
			<content:encoded><![CDATA[<p>Recently one of the foremost resources on HIV/AIDS, AIDS.gov, <a href="http://blog.aids.gov/2010/07/games-for-health-2010.html" target="_blank">published an interview with a Yale School of Medicine researcher on the usefulness of health games</a>. After giving a brief overview of the Games for Health conference, the post delves into the interview with Dr. Lynn Fiellin &#8211; Principal Investigator for an NIH-funded project to develop a behavioral changing HIV prevention video game.</p>
<p>According to Dr. Fiellin:</p>
<blockquote><p><em>The goal of our project is to provide young teens the opportunity  to practice and acquire skills in order to avoid or reduce their risk  behavior. The hope is that this reduction in risk would then translate  to preventing new cases of HIV. </em></p></blockquote>
<p>From the rest of the interview, I picked up on some key points about health games as they relate to diseases such as HIV/AIDS:</p>
<ul>
<li>Young teens are already engaged in game play</li>
<li>Games allow for repeated practice and play</li>
<li>Highly engaging (if designed well)</li>
<li>Portability &#8211; can be applied to various mobile platforms</li>
<li>Opportunities to improve knowledge, prevention efforts and increase adherence</li>
<li>Global application increasing</li>
</ul>
<p>Although we don&#8217;t have an official name for the game just yet, I&#8217;m  looking forward to seeing what the folks over at Yale come up with as  far as design. Last year, we highlighted a game called +Click that <a href="http://www.healthgamers.com/2009/making-games/interactive-taboo-tackling-hivaids-with-games/" target="_blank">looked at helping HIV positive teenagers make positive choices</a>. Hopefully this will motivate other groups to think outside the box with this disease.</p>
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		<title>Elsevier Releases iPhone Medical Quiz Health Game Top Doc</title>
		<link>http://www.healthgamers.com/2010/making-games/elsevier-releases-iphone-medical-quiz-health-game-top-doc/</link>
		<comments>http://www.healthgamers.com/2010/making-games/elsevier-releases-iphone-medical-quiz-health-game-top-doc/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 16:32:27 +0000</pubDate>
		<dc:creator>Melanie M. Lazarus, MPH</dc:creator>
				<category><![CDATA[Making Games]]></category>
		<category><![CDATA[Using Health Games]]></category>
		<category><![CDATA[Elsevier]]></category>
		<category><![CDATA[health games]]></category>
		<category><![CDATA[medical student]]></category>
		<category><![CDATA[Top Doc]]></category>

		<guid isPermaLink="false">http://www.healthgamers.com/?p=1498</guid>
		<description><![CDATA[The ability to experience and react to realistic patient encounters that require quick clinical responses is crucial for doctors in training. This experience is now available with Top Doc, a new iPhone medical quiz application developed by Elsevier and video game designer Legacy Interactive.
Top Doc combines high-quality medical images of conditions and abnormalities affecting various [...]]]></description>
			<content:encoded><![CDATA[<p>The ability to experience and react to realistic patient encounters that require quick clinical responses is crucial for doctors in training. This experience is now available with <a title="Top Doc Game" href="http://www.topdocgame.com" target="_blank">Top Doc</a>, a new iPhone medical quiz application developed by <a title="Elsivier" href="http://www.elsevier.com" target="_blank">Elsevier</a> and video game designer <a title="Legacy Interactive" href="http://www.legacygames.com/" target="_blank">Legacy Interactive</a>.<a title="Top Doc Game" rel="lightbox[pics1498]" href="http://www.topdocgame.com" target="_blank"><img class="attachment wp-att-1502 alignright" style="float:right" src="http://www.healthgamers.com/wp-content/uploads/2010/07/topdoc.jpg" alt="topdoc" width="294" height="335" /></a></p>
<p><a title="Top Doc Game" href="http://www.topdocgame.com" target="_blank">Top Doc</a> combines high-quality medical images of conditions and abnormalities affecting various parts of the body with challenging real-life questions that help medical students, residents and junior faculty improve their visual diagnostic skills. For an online demo, visit <a title="Top Doc Game" href="http://www.topdocgame.com" target="_blank">topdocgame.com</a>.</p>
<p>“We want users to feel as though they are facing and dealing with relevant scenarios within a virtual medical clinic,” said James Studdiford, MD, FACP, the product’s lead author and Associate Professor at Jefferson Medical College in Philadelphia.</p>
<p>More than 600 fill-in-the-blank style questions are presented for skill levels ranging from novice to expert. Medical students can use Top Doc to prepare for exams; practitioners can use it to sharpen their diagnostic skills.</p>
<p>Navdeep Chehl, a fourth-year medical student at Jefferson Medical College, said the “clear, vivid images and user-friendly format” provided “an effective and enjoyable way to test, refresh and increase” his knowledge.</p>
<h4>Meeting a Need</h4>
<p>Elsevier has been developing various medical products to meet the growing demand for digital and mobile access.</p>
<p>“As medicine continues to move into the digital space, products like <a title="Top Doc Game" href="http://www.topdocgame.com" target="_blank">Top Doc</a> will be excellent resources for medical education,” said Randy Charles, Managing Director of Global Clinical Reference. “By offering the program as an iPhone app, Top Doc provides mobile access to medical students and practitioners who value on-the-go learning opportunities and high quality technology capabilities.”</p>
<h4>How it Works &#8211; and Why<a title="Top Doc Game" rel="lightbox[pics1498]" href="http://www.topdocgame.com" target="_blank"><img class="attachment wp-att-1507 alignright" style="float:right" src="http://www.healthgamers.com/wp-content/uploads/2010/07/topdoc21.jpg" alt="topdoc21" width="182" height="302" /></a></h4>
<p>Top Doc users view clinical photographs depicting a physical sign or symptom and try to make the correct diagnosis as quickly as possible. In the game version, the player enters single letters of the alphabet, which fill in spaces to form the correct answer. Three wrong letters result in no credit. But as the student fills in correct letters, the number of remaining characters and the location of these letters serve as clues to prompt memory of the right answer. Questions automatically adjust to the player’s knowledge level.</p>
<p>Players must navigate through multiple levels of difficulty and through all body regions to become the Top Doc. Learning in this way has a scientific basis. Recruiting neural networks to perform pattern completion from partial cues triggers and strengthens memory associations each time the game is played, according to Dr. Patric K. Stanton, Professor of Cell Biology &amp; Anatomy at New York Medical College and an expert in cellular mechanisms of learning and memory. This increases the likelihood of retrieving the appropriate information in future test and diagnostic situations, he said. At the conclusion of each fast-paced game,  players are given a final grade based on their performance, which they can automatically post to their Facebook account. A review mode is also available for those who want to study the content in a  non-competitive flashcard format.</p>
<p>“Users are able to experience and react to realistic patient encounters that require quick, concise clinical responses,” said co-author Amber Tully, MD, Assistant Professor of Family Medicine at Jefferson Medical College.</p>
<p>Top Doc is available for purchase in the <a title="Top Doc App on iTunes" href="http://itunes.apple.com/app/top-doc-visual-diagnosis-review/id379146483?mt=8" target="_blank">iTunes App store</a> and retails for $14.99.</p>
<h4>About the author</h4>
<p>This article was written by Lisa Haasbroek with the Consumer Marketing / Product Management division of Legacy Interactive. If you wish to know more about Top Doc she can be reached by email: lisa [at] legacyinteractive [dot] com. Thank you so much for providing the information, Lisa!</p>
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		<title>HealthSeeker: Lifestyle Change via Facebook</title>
		<link>http://www.healthgamers.com/2010/using-health-games/healthseeker-lifestyle-change-via-facebook/</link>
		<comments>http://www.healthgamers.com/2010/using-health-games/healthseeker-lifestyle-change-via-facebook/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 22:47:10 +0000</pubDate>
		<dc:creator>Andre Blackman</dc:creator>
				<category><![CDATA[Disease Management]]></category>
		<category><![CDATA[Using Health Games]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[health games]]></category>
		<category><![CDATA[HealthSeeker]]></category>
		<category><![CDATA[Joslin Diabetes Center]]></category>

		<guid isPermaLink="false">http://www.healthgamers.com/?p=1468</guid>
		<description><![CDATA[While perusing Twitter the other day, I checked out a tweet from the well respected Manny Hernandez (@askmanny) who heads up the Diabetes Hands Foundation (DHF). The Foundation aims to improve awareness of diabetes as well as connect those at risk or already living with diabetes. Manny and the Foundation folks have worked tirelessly to [...]]]></description>
			<content:encoded><![CDATA[<p>While perusing Twitter the other day, I checked out a tweet from the well respected Manny Hernandez (<a href="http://twitter.com/askmanny" target="_blank">@askmanny</a>) who heads up the <a href="http://www.diabeteshandsfoundation.org/Diabetes_Hands_Foundation/Diabetes_Hands_Foundation.html" target="_blank">Diabetes Hands Foundation (DHF)</a>. The Foundation aims to improve awareness of diabetes as well as connect those at risk or already living with diabetes. Manny and the Foundation folks have worked tirelessly to create some of the most dynamic campaigns and <a href="http://www.tudiabetes.org/" target="_blank">communities around diabetes</a>, relying heavily on tools born from popular social media platforms.</p>
<p>The Twitter message I saw from Manny had to do with a Facebook game that the DHF partnered with other organizations to develop: <a href="http://apps.facebook.com/healthseeker/" target="_blank">HealthSeeker</a>. With the help of the <a href="http://www.joslin.org/" target="_blank">Joslin Diabetes Center</a> and <a href="http://us.boehringer-ingelheim.com" target="_blank">Boehringer Ingelheim Pharmaceuticals</a>, HealthSeeker (designed by <a href="http://www.ayogo.com/" target="_blank">Ayogo Games, Inc.</a>) launched to join the movement of healthy gaming. One of the things I like about this concept is how easily it integrates into your Facebook experience. The social gaming movement for healthy behavior change is still in its infancy but is gaining traction with projects such as <a href="http://getupandmove.me/" target="_blank">Get Up and Move</a> headed up by Jen McCabe and her <a href="http://contagionhealth.com/" target="_blank">Contagion Health</a> company (<a href="http://blog.getupandmove.me/join-team-contagion-were-lookin" target="_blank">oh yeah and they are hiring</a>).</p>
<p>Check out the HealthSeeker video to get a bit more familiar with the  platform:</p>
<p>[There is a video that cannot be displayed in this feed. <a href="http://www.healthgamers.com/2010/using-health-games/healthseeker-lifestyle-change-via-facebook/">Visit the blog entry to see the video.]</a></p>
<p>I love seeing how connecting with your own peers/friends is the concept of social gaming for health. For more information on the game, <a href="http://askmanny.com/2010/06/healthseeker-a-healthy-facebook-game/" target="_blank">check out this post from Manny&#8217;s blog</a>.</p>
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		<title>Please Downsize My Plate !</title>
		<link>http://www.healthgamers.com/2010/research-theory/please-downsize-my-plate/</link>
		<comments>http://www.healthgamers.com/2010/research-theory/please-downsize-my-plate/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 20:49:14 +0000</pubDate>
		<dc:creator>Adam M. Selamnia, PhD, MBA, MS</dc:creator>
				<category><![CDATA[Disease Management]]></category>
		<category><![CDATA[Prevention]]></category>
		<category><![CDATA[Research/Theory]]></category>
		<category><![CDATA[American Plate]]></category>
		<category><![CDATA[Food portions]]></category>
		<category><![CDATA[health games]]></category>
		<category><![CDATA[NHLBI]]></category>
		<category><![CDATA[Obesity Research Journal]]></category>
		<category><![CDATA[portion size]]></category>

		<guid isPermaLink="false">http://www.healthgamers.com/?p=1470</guid>
		<description><![CDATA[One of the first things that stuck my mind when I left France in 1998 for United States to start an 18 months post-doctoral internship at Hershey College of Medicine (Penn State University, PA), was the size of the plate that my first diner was on.  And I&#8217;m not talking about the amount of food [...]]]></description>
			<content:encoded><![CDATA[<p>One of the first things that stuck my mind when I left France in 1998 for United States to start an 18 months post-doctoral internship at Hershey College of Medicine (Penn State University, PA), was the size of the plate that my first diner was on.  And I&#8217;m not talking about the amount of food it contained. Of course, it was delicious but I felt with the uncomfortable feeling of eating too much.  Furthermore, I felt guilty about all the leftovers on the plate because I knew they would be thrown away and there were surely hungry people in this country.</p>
<p><strong>The hidden 1200 kcal !</strong><strong><a title="NHLB Portion Distortion Quiz" rel="lightbox[pics1470]" href="http://hp2010.nhlbihin.net/portion/" target="_blank"><img class="attachment wp-att-1488 alignright" src="http://www.healthgamers.com/wp-content/uploads/2010/06/portion.jpg" alt="portion" width="300" height="384" /></a></strong></p>
<p>Since that time many efforts have already been made to try to change the slope of the overweight and obesity curves. Although it is believed that daily caloric intake should be around 2,500 kcal for moderately active men and high active women, it has been estimated that the average <a href="http://faostat.fao.org/site/368/default.aspx#ancor" target="_blank">American ingests 3,748 kcal per day</a>.</p>
<p>In fact, this excessive portion intake  in the American population might come from eating more because the environment is offering more than necessary. According to the National Heart, Lung and Blood Institute and its Obesity Education Initiative this &#8220;<a href="http://hp2010.nhlbihin.net/oei_ss/menu.htm#sl1" target="_blank">portion distortion</a>&#8221; has grown in size and energy in the last twenty years at a horrific trend. The size of a bagel has doubled and the weight of French fries portion has tripled!</p>
<p>If you add up all these distortions, it is no surprise that this additional 1,200 kcal would be quite hard to eliminate by physical activity since it corresponds to about 4 hours of cycling &#8230;. and result in gaining weight and all the complications that are associated.</p>
<p><strong>Don&#8217;t blame it on me !</strong></p>
<div style="margin-top: 0px;margin-bottom: 0px;text-align: justify">
<p>On one hand, as a Nutritionist, I was quite shocked to discover during my stay in the US, that restaurants had smaller plates for lunch than for dinner. It is total nutritional, and surely uneconomical, nonsense.  One should expect quite the opposite since after diner we are usually not supposed to have intense activity.</p>
<p>On the other hand as a French, I couldn&#8217;t imagine finishing all the food on my dinner plate since in France they are about 15% smaller, i.e. 9.5 to 10.5 inches compare to 10.5 up to 12 inches in diameter and France is considered to have among the lowest rates of obesity in industrialized countries. Interestingly, a <a href="http://www3.interscience.wiley.com/journal/118847285/abstract" target="_blank">French-American scientific collaboration</a> have shown in 2003 that this difference is also found in the net weight of the lunch menu which was 277 g for France and 346 g for United States. Paradoxically, they found that French took longer time to have their meal (22 mins) than American (14 mins) including when eating fast foods and we already know that the eating duration is positively correlated to satiation.</div>
<p>Indeed, the American Institute for Cancer Research (AICR) has issued in 2007 the <a href="http://www.usdrybeans.com/library/NewAmericanPlate%20CancerBeans%20AICR.pdf" target="_blank">revised version of the American Plate</a> that includes more low calories food and a significant reduction of animal proteins. Not to mention what unnatural molecules are found in meat and other food products, the reduction of portion was not accompanied by a recommendation of reduction in dish sizes resulting in the same visual perception of a plate and what size and height it should have.</p>
<p>In a scientific study published in the Obesity Research Journal in that same year (2007), Clemson and Penn State University scientists have studied who establishes restaurant portion sizes and factors that influence these decisions and examined this in a <a href="http://www.nature.com/oby/journal/v15/n8/pdf/oby2007248a.pdf" target="_blank">survey</a> that included 300 chefs their opinions regarding portion size. Executive chefs were identified as being primarily responsible for establishing portion sizes served in restaurants and 76% of them thought that they served &#8220;regular&#8221; portions, the actual portions of steak and pasta they reported serving were 2 to 4 times larger than serving sizes recommended by the U.S government.</p>
<p>It&#8217;s not so easy to just blame overweight and obese people when there are numerous accomplices in this nutritional crime.</p>
<p><strong>Play the plate</strong></p>
<p>I believe education can make a huge difference in our portion size problem, especially for children, by creating health games and educational activities that might help better consider regular or normal proportions and use the corresponding dishware to achieve good and balanced intake. In fact, some <a href="http://hp2010.nhlbihin.net/portion/portion.cgi?action=question&amp;number=1" target="_blank">quizzes</a> or <a href="http://www.cdc.gov/healthyweight/healthy_eating/portion_size.html" target="_blank">recommendations</a> are available on the Net to draw attention on the portion distortion effects.</p>
<p>On the games side, many are found to address the right food balance but few if any were found to specifically address the problem of size portion and to educate kids on the space and time dimension of portion.</p>
<p>Considering the above-mentioned scientific articles, there is room for such computer and video games that can address specifically the visual perception of a normal or adapted food portion and certainly the duration aspects of eating.</p>
<p><strong>Small is beautiful</strong></p>
<p>In conclusion, instead of only focusing on the public to manage its problems with the help of social and healthcare community, strong incentives could also be issued toward the food industry and dishware industrials to change their habits and products, and participate to this worldwide challenge of war against obesity.</p>
<p>For example, a reduction of the dinner plate size would normally result in :</p>
<ul>
<li>lowering the price of menu and make it accessible to more people</li>
<li>lowering the amount of leftover food that has to be thrown way</li>
<li>lowering the price of house dishware</li>
<li>lowering the generated pollution on non-used and discarded material</li>
<li>changing the size perception of portions</li>
</ul>
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		<title>HG Interview: HardCORE Swimming Wii Game Design Team</title>
		<link>http://www.healthgamers.com/2010/making-games/hg-interview-hardcore-swimming-wii-game-design-team/</link>
		<comments>http://www.healthgamers.com/2010/making-games/hg-interview-hardcore-swimming-wii-game-design-team/#comments</comments>
		<pubDate>Mon, 24 May 2010 15:14:13 +0000</pubDate>
		<dc:creator>Melanie M. Lazarus, MPH</dc:creator>
				<category><![CDATA[Exergaming]]></category>
		<category><![CDATA[Making Games]]></category>
		<category><![CDATA[exergame]]></category>
		<category><![CDATA[exertion game]]></category>
		<category><![CDATA[hardcore swimming]]></category>
		<category><![CDATA[university of melbourne]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii Fit]]></category>

		<guid isPermaLink="false">http://www.healthgamers.com/?p=1446</guid>
		<description><![CDATA[Exergames of the future.
HardCORE Swimming is an Exertion Game prototype that combines the use of a Wii Fit balance board, Wii controller  and nunchuk to swim through a shark-infested sea while collecting  treasure.  In our last healthGAMERS interview we talked Floyd Mueller, an instructor at the University of Melbourne, Australia, who is teaching [...]]]></description>
			<content:encoded><![CDATA[<h4>Exergames of the future.</h4>
<p>HardCORE Swimming is an Exertion Game prototype that combines the use of a Wii Fit balance board, Wii controller  and nunchuk to swim through a shark-infested sea while collecting  treasure.  In our last healthGAMERS <a title="healthGAMERS - Floyd Mueller of RMIT Exertion Games Class" href="http://www.healthgamers.com/2010/making-games/hg-interview-floyd-mueller-of-rmit-exertion-games-class/" target="_self">interview</a> we talked Floyd Mueller, an instructor at the University of Melbourne, Australia, who is teaching students the art of computer game design through <a title="healthGAMERS - Floyd Mueller of RMIT Exertion Games Class" href="http://www.healthgamers.com/2010/making-games/hg-interview-floyd-mueller-of-rmit-exertion-games-class/" target="_self">Exertion Games</a>: games that not only require exercise input but also rely on exercise for game outcomes. Today we talk with one of these innovative student teams.  Kane, Alex, Amber, Dean and Christian have created an exertion game they call HardCORE Swimming, a game that their instructor feels is ready to pitch to Nintendo today.</p>
<h4>The interview.</h4>
<p><span style="color: #0000ff;">HG</span>: HardCORE Swimming seems to utilize several Wii peripherals.  Can you describe the general gameplay for us?</p>
<p><span style="color: #ff0000;">HCS</span>: The gameplay of HardCORE basically involves the player or players lying on their stomachs in the middle of the Wii balance board and holding the Wii mote and nunchuk in their hands. They lie in the a superman-like pose with their arms outstretched. Basically the player is constantly falling and the only way to stay up is by shaking the Wii mote and nunchuk.</p>
<p>[There is a video that cannot be displayed in this feed. <a href="http://www.healthgamers.com/2010/making-games/hg-interview-hardcore-swimming-wii-game-design-team/">Visit the blog entry to see the video.]</a></p>
<p><span style="color: #0000ff;">HG</span>: What makes HardCORE Swimming entertaining?</p>
<p><span style="color: #ff0000;">HCS</span>: At intermittent times a flashing message will appear on the screen saying ‘SHARK INCOMING – LEAN!!!” and a second or so later a shark will rush past the screen. If the player leans to the left on the balance board (basically balancing on their side) then their character will lean and dodge the shark. If they don’t lean to the side they will get eaten. There&#8217;s also treasure spawning randomly at the right side of the screen that can be collected to add points to their score.</p>
<p><span style="color: #0000ff;">HG</span>: The ultimate purpose of Exertion Games is to get a great workout while still having fun.  What muscle groups should a player expect to work while playing HardCORE Swimming?</p>
<p><span style="color: #ff0000;">HCS</span>: This game is particularly great for people who want to do abdominal exercises  whilst still having fun. Your body’s core is  one of the most important things to build when  being involved with any  physical exercise. In our game, the player is in  an existing exercise position called the superman which is designed to work the core. By lying down in a superman pose waggling the remotes out the front and leaning to the side, the player gets quite an abdominal work out.</p>
<p><span style="color: #0000ff;">HG</span>: Is gameplay designed for one player or two?</p>
<p><span style="color: #ff0000;">HCS</span>: There is multi-player mode where two players vie for treasure to stay alive. Two player mode has a slight limitation because each player must haves their own Wii Fit board.  We wanted to figure out a way to make the game more economical and utilize only one balance board, but we need to keep designing.</p>
<p style="text-align: center;"><a title="Hardcore Swimming GUI" rel="lightbox[pics1446]" href="http://swfcabin.com/open/1273226480" target="_blank"><img class="attachment wp-att-1461 centered" src="http://www.healthgamers.com/wp-content/uploads/2010/05/hardcoreswim_gui1.gif" alt="hardcoreswim_gui1" width="640" height="228" /></a></p>
<p><span style="color: #0000ff;">HG</span>:  How did you come up with the concept for HardCORE swimming?  Was there  any particular inspiration?</p>
<p><span style="color: #ff0000;">HCS</span>:  The concept of HardCORE swimming was originally formed when we were  searching for a game idea and one of our team members who is competitive  swimmer suggested incorporating something to do with swimming.  The  central idea was to get the players to engage in what is actually a very  strenuous core body exercise but to distract them using a simple game  they could focus on.  Thus hardCORE swimming was created! However, I  must stress that we ploughed through many, many ideas before finally  settling on this one and as a result we had to rush on the final  technical implementation – but it still worked!</p>
<p><span style="color: #0000ff;">HG</span>: Who do you see enjoying this game? Does it appeal to a specific age group?</p>
<p><span style="color: #ff0000;">HCS</span>: HardCORE swimming is a game that is suitable for all ages and gamer skills. It is fun for children whilst teaching them good skills for a balanced lifestyle. It is good for swimming professionals to take time out from real training and enjoy simulated training whilst still having fun.</p>
<p><span style="color: #0000ff;">HG</span>:  Studies show that many exergames like Wii Fit are played for two weeks  and then never played again. What about your game gives it  replayability?</p>
<p><span style="color: #ff0000;">HCS</span>:  Our game’s constant replayablility is drawn from the way that it is  based on a core exercise. Many  people involved in sport or just general fitness already do the superman core exercise, and we have made it more enjoyable to do. The idea that you can beat your existing  score or compete against a different opponent also adds to the interest of  playing the game over and over.</p>
<p><span style="color: #0000ff;">HG</span>: Your teacher, Mr. Mueller said that he believes this prototype game in particular is ready to market to Nintendo.  What makes your game special compared to other class prototypes?</p>
<p><span style="color: #ff0000;">HCS</span>: We think HardCORE Swimming would appeal to Nintendo because it is a fun game for all people of all ages. It is marketable because it is a simple concept to understand, and the easy interface makes it basically unnecessary for the use of complex instructions. It would be a very suitable game for the Wii console.</p>
<h4>Closing remarks.</h4>
<p>I think this game has a lot of potential both from an entertainment and physical activity perspective.  I haven&#8217;t seen a Wii game that utilizes the core muscle groups, specifically the abs, yet. Perhaps we will see this game or one like it on the market soon.  Congratulations to the HardCORE Swimming team, and best of luck with their prototype!  To see more amazing Exertion Game prototypes from RMIT, Australia, visit their <a title="Exertion game class blog" href="http://gameslecture.blogspot.com/2010/04/demo-night.html" target="_blank">Lecture 2130</a> website.</p>
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		<title>HG Interview: Floyd Mueller of RMIT Exertion Games Class</title>
		<link>http://www.healthgamers.com/2010/making-games/hg-interview-floyd-mueller-of-rmit-exertion-games-class/</link>
		<comments>http://www.healthgamers.com/2010/making-games/hg-interview-floyd-mueller-of-rmit-exertion-games-class/#comments</comments>
		<pubDate>Wed, 12 May 2010 15:44:52 +0000</pubDate>
		<dc:creator>Melanie M. Lazarus, MPH</dc:creator>
				<category><![CDATA[Exergaming]]></category>
		<category><![CDATA[Making Games]]></category>
		<category><![CDATA[Escalatek]]></category>
		<category><![CDATA[exergame]]></category>
		<category><![CDATA[exertion game]]></category>
		<category><![CDATA[RMIT]]></category>
		<category><![CDATA[university of melbourne]]></category>

		<guid isPermaLink="false">http://www.healthgamers.com/?p=1414</guid>
		<description><![CDATA[Australian Exertion Games take exergaming to the next level.
I first found out about Floyd Mueller and his creative &#8220;Lecture 2130&#8221; at the University of Melbourne, Australia from the Games For Health listserve.   Mr. Mueller is doing some pretty amazing stuff with his computer game design students using Exertion Games.  Here&#8217;s my fascinating interview with this [...]]]></description>
			<content:encoded><![CDATA[<h4>Australian Exertion Games take exergaming to the next level.</h4>
<p>I first found out about Floyd Mueller and his creative &#8220;<a title="RMIT Lecture 2130" href="http://gameslecture.blogspot.com/2010/04/demo-night.html" target="_blank">Lecture 2130</a>&#8221; at the University of Melbourne, Australia from the Games For Health listserve.   Mr. Mueller is doing some pretty amazing stuff with his computer game design students using Exertion Games.  Here&#8217;s my fascinating interview with this innovative instructor and how his students are taking exergaming to the next level.</p>
<h4>The interview.</h4>
<p><span style="color: #0000ff;">HG</span>:  For those unfamiliar, define &#8220;Exertion Game&#8221;?  How is this different  from an exergame?</p>
<p><span style="color: #ff0000;">FM</span>:  For my work, I use &#8220;Exertion Game&#8221; because I want to highlight that in  my games <strong>the exercise affects the game outcome</strong>. For example,  running on a treadmill while playing Xbox is not an Exertion Game for  me. I also use Exertion Game to highlight the game aspect, for example,  interactive yoga exercises such as some done with the Wii Balance Board,  they are not games. By highlighting these aspects, I hopefully will be able  to show designers that there is still a vast amount of potential we have  not explored yet!</p>
<p>[There is a video that cannot be displayed in this feed. <a href="http://www.healthgamers.com/2010/making-games/hg-interview-floyd-mueller-of-rmit-exertion-games-class/">Visit the blog entry to see the video.]</a></p>
<p><span style="color: #0000ff;">HG</span>: Tell us more about your class at RMIT.  How and why did you start teaching physical games &#8220;Lecture 2130&#8243;?</p>
<p><span style="color: #ff0000;">FM</span>: This is a first year class for aspiring new <a title="RMIT Game Design " href="http://www.rmit.edu.au/gamesanimation" target="_blank">computer game designers</a>. Through an extensive selection process only the best students with the most potential will be selected, as competition is fierce.  I have been researching &#8220;<a title="Exertion Interfaces" href="http://exertioninterfaces.com" target="_blank">Exertion Interfaces</a>&#8221; for almost 10 years now across Europe, the USA and Australia, being interested in designing better technology for the body. <strong>This class teaches the important role that physical concepts have in computer games.</strong> It evolved from looking at the underlying principles in 3D worlds, as seen particularly in FPS, to the emerging trend of physical games that challenge our understanding of the player&#8217;s body. This becomes important when designing for new platforms such as the iPhone, Nike+ and the Nintendo Wii. With this trend from being &#8216;physical&#8217; in the virtual world to being &#8216;physical&#8217; in the real world, we realized that there was an opportunity to make a difference to the future careers of young game designers, but also to the future of gamers, as these games can address the obesity issue.</p>
<p><span style="color: #0000ff;">HG</span>: What makes exertion games appealing to students?</p>
<p><span style="color: #ff0000;">FM</span>: Maybe it is a realization that games that go beyond the gamepad experience can be more social, more emotional and healthier. These games will be huge, and change the lives of millions, and students see the market and potential to be creative in an otherwise very competitive market.</p>
<p><span style="color: #0000ff;">HG</span>: I see from your blog that students in your class have to create their own Exertion Games as part of their large final project.  How much did it cost students to create their game?  How long?</p>
<p><span style="color: #ff0000;">FM</span>: The students had 6 weeks from their first class at university, which included forming a group of 5 students, to a Madness session where they had 1 minute to present their idea to 80 other students to get rapid-fire feedback to implementation to demo&#8217;ing in week 6, including showcasing the game on their website. They each invested 20 Australian dollars (ca. $US 18), so they had $AU 100 together as a team. Currently, they are preparing for the next demo round to do it all over again with even more exciting games!</p>
<p>[There is a video that cannot be displayed in this feed. <a href="http://www.healthgamers.com/2010/making-games/hg-interview-floyd-mueller-of-rmit-exertion-games-class/">Visit the blog entry to see the video.]</a></p>
<p><span style="color: #0000ff;">HG</span>: Can you see these games being used in the &#8220;real world&#8221; such as those made for <a title="The Fun Theory" href="http://www.youtube.com/watch?v=2lXh2n0aPyw&amp;feature=youtube_gdata" target="_blank">The Fun Theory</a>?  For example, the Escalatek game could utilize a mall or office building.  How could the game be modified or implemented to benefit the public?</p>
<p><span style="color: #ff0000;">FM</span>: We actually talked about the Fun Theory (it is not actually a theory though) on the blog, and a lot of our games fall into this category. The Escalatek team already has some ideas on this, and I let them (and the others) talk about how they &#8216;blur the magic circle of play&#8217; (some of the topics discussed in class) in order to benefit the public.</p>
<p><span style="color: #0000ff;">HG</span>: Was there one project in particular (2009 or 2010) you thought had commercial potential?  Why?</p>
<p><span style="color: #ff0000;">FM</span>: I thought the <a title="Hardcore Swimming game" href="http://www.youtube.com/watch?v=kVSfesZNnRw" target="_blank">Hardcore Swimming game</a> could be sold for Nintendo tomorrow, so could the <a title="Hot Head Balloon Game" href="http://www.youtube.com/watch?v=jxaTDjQcjP0&amp;feature=player_embedded" target="_blank">Hot Head Balloon game</a>.  The <a title="JunkFooders' Game" href="http://www.youtube.com/watch?v=ILic6-Oyz4E&amp;feature=player_embedded" target="_blank">JunkFooders&#8217; Game</a> was loved by everyone because it required so much exertion and could be installed in schools. And another game uses existing <a title="Foursquare game" href="http://www.youtube.com/watch?v=nfgFjZykk44&amp;feature=player_embedded" target="_blank">Foursquare technology</a> on an iPhone but turns it into a game.</p>
<h4>Closing remarks.</h4>
<p>There are many, many other creative ideas on the class&#8217;s blog.  Each team has a webpage (accessible from the left menu on the <a title="Exertion game class blog" href="http://gameslecture.blogspot.com/2010/04/demo-night.html" target="_blank">class&#8217;s blog</a>) where they document their ideas and progress.  Be on the lookout for more ideas from this innovative class, and stay tuned for part 2 of this interview series where we go behind the scenes with one of these amazing student teams.</p>
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		<title>Massive Health Games Database Goes Live</title>
		<link>http://www.healthgamers.com/2010/news/massive-health-games-database-goes-live/</link>
		<comments>http://www.healthgamers.com/2010/news/massive-health-games-database-goes-live/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 15:30:22 +0000</pubDate>
		<dc:creator>Melanie M. Lazarus, MPH</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Debra Lieberman]]></category>
		<category><![CDATA[Health Games Research]]></category>
		<category><![CDATA[health games research database]]></category>
		<category><![CDATA[Robert Wood Johnson Foundation]]></category>

		<guid isPermaLink="false">http://www.healthgamers.com/?p=1416</guid>
		<description><![CDATA[What we&#8217;ve been waiting for.
The University of California in partnership with the Robert Wood Johnson Foundation Pioneer Portfolio have been working on a fantastic health games site this year for their national program Health Games Research.  Health Games Research funds research to advance the innovation and effectiveness of  digital games and game technologies to [...]]]></description>
			<content:encoded><![CDATA[<h4>What we&#8217;ve been waiting for.</h4>
<p>The University of California in partnership with the Robert Wood Johnson Foundation Pioneer Portfolio have been working on a fantastic health games site this year for their national program <a title="Health Games Research" href="http://www.healthgamesresearch.org" target="_blank">Health Games Research</a>.  Health Games Research funds research to advance the innovation and effectiveness of  digital games and game technologies to improve health.</p>
<p>Just recently they launched the bulk of their website content in the form of a database, the <a title="Health Games Research Database" href="http://www.healthgamesresearch.org/database/" target="_blank">Health Games Research Database</a>, which has been getting quite a bit of attention these last few days.  Why?  Because it&#8217;s the largest database of health games and related conferences, organizations, publications, and resources to date.  As of today they boast:</p>
<ul>
<li>74 <a title="Health Games Research Database - conferences" href="http://www.healthgamesresearch.org/database/results/content_type%3Aconference_event" target="_blank">Conferences and Events</a></li>
<li>337 <a title="Health Games Research Database - games" href="http://www.healthgamesresearch.org/database/results/content_type%3Agame" target="_blank">Games</a></li>
<li>526 <a title="Health Games Research Database - organizations" href="http://www.healthgamesresearch.org/database/results/content_type%3Aorganization" target="_blank">Organizations</a></li>
<li>398 <a title="Health Games Research Database - publications" href="http://www.healthgamesresearch.org/database/results/content_type%3Apublication" target="_blank">Publications</a></li>
<li>125 <a title="Health Games Research Database - resources" href="http://www.healthgamesresearch.org/database/results/content_type%3Aresource" target="_blank">Resources</a></li>
</ul>
<h4>The interview.</h4>
<p>When I asked Dr. Debra Lieberman, director of Health Games Research and communication researcher at the University of California Santa Barbara about the undertaking, here&#8217;s what she had to say.</p>
<p><span style="color: #0000ff;">HG</span>: Why did you decide to create this massive health games database?</p>
<p><span style="color: #800000;">DL</span>: We decided to create the <a title="Health Games Research Database" href="http://www.healthgamesresearch.org/database/" target="_blank">Health Games Research Database</a> because there are so many people who are looking for information about health games and related research.  For example, for the past 15 years I have received at least 40 or 50 requests per month from people who want to talk with me to learn more about research, publications, behavioral health strategies, design, development, publishing, marketing, people, events, game titles, funding opportunities,and business ventures related to health games.  It is impossible to respond to all the requests and also get my own work done, and the number of requests has been increasing as the field continues to grow. I wanted to develop the database so I could point people to a dynamic resource they could explore to find the information they need.</p>
<p><span style="color: #0000ff;">HG</span>: How many people did it take to make this database a reality?</p>
<p><span style="color: #800000;">DL</span>: The information in the database was gathered and organized by the Health Games Research staff with the help of 10 student assistants at the University of California, Santa Barbara.  I especially want to thank our team&#8217;s project manager for the database, Erica Biely, and the deputy director at Health Games Research, Maria Chesley Fisk, for their diligent work and valuable ideas.  Erica has been the driving force of this project and we appreciate her many contributions.</p>
<p><span style="color: #0000ff;">HG</span>: I assume aggregating all of this information was costly due to the number of staff required.  What was your major source of funding?</p>
<p><span style="color: #800000;">DL</span>: We are very grateful to the <a title="RWJF Pioneer Portfolio" href="http://www.rwjf.org/pioneer/" target="_blank">Pioneer Portfolio of the Robert Wood Johnson  Foundation</a>, led by Pioneer team leader and senior program officer Paul  Tarini, for their financial and collegial support for this project.</p>
<p><span style="color: #0000ff;">HG</span>:  As we all know, most of the information on health games is pretty  scattered.  Can people make suggestions  for additions to the database that may have been missed?</p>
<p><span style="color: #800000;">DL</span>:  We welcome community input to the database.  It has a <a title="Health  Games Research Database - recommendation form" href="http://www.healthgamesresearch.org/database/recommendation-form" target="_blank">Recommendation Form</a> where people can suggest new  content or revisions to existing content.  There are now more than 1,200  items in the database and we plan to add a lot more, and we would like  to hear from our colleagues in a variety of fields who have more items  to suggest.</p>
<p><span style="color: #0000ff;">HG</span>: What an amazing accomplishment&#8211;congratulations!  How does it feel now that the database is complete?</p>
<p><span style="color: #800000;">DL</span>: The three of us are very excited to have the database to use ourselves and to share with our colleagues in the wide-ranging health games field. My hope is that the database will spark new ideas and collaborations in  the field that will help it grow in constructive and exciting  directions.</p>
<h4>A special healthGAMERS thanks.</h4>
<p>On a personal note, I just wanted to extend my gratitude to Dr. Lieberman for answering my questions about their exciting database. As you can imagine, Dr. Lieberman is an extremely busy individual, but she always takes the time to respond, regardless of how small or large the request. The Health Games Research team was also kind enough to list our little blog on their <a title="Health Games Research resources" href="http://www.healthgamesresearch.org/resources" target="_blank">resources page </a>from the very beginning which has really assisted us in creating a dynamic, diverse reading audience.  Thank you so much Dr. Lieberman and team!</p>
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		<title>Week-Long Conference Dedicated to Games For Health</title>
		<link>http://www.healthgamers.com/2010/news/week-long-conference-dedicated-to-games-for-health/</link>
		<comments>http://www.healthgamers.com/2010/news/week-long-conference-dedicated-to-games-for-health/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 16:53:01 +0000</pubDate>
		<dc:creator>Melanie M. Lazarus, MPH</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Games for Health]]></category>
		<category><![CDATA[Games for Health Conference]]></category>
		<category><![CDATA[serious games day]]></category>

		<guid isPermaLink="false">http://www.healthgamers.com/?p=1367</guid>
		<description><![CDATA[Expansion.
The Games for Health Conference will be holding its sixth meeting this year at the Hyatt  Harborside Hotel in Boston, and the schedule is finally out.  The traditional two-day conference will offer over 40 sessions with 60 speakers and will cover a wide range of topics including exergaming, health behavior change, biofeedback, rehabilitation,  [...]]]></description>
			<content:encoded><![CDATA[<h4>Expansion.</h4>
<p>The <a title="Games for Health Conference" href="http://www.gamesforhealth.org" target="_blank">Games for Health Conference</a> will be holding its sixth meeting this year at the Hyatt  Harborside Hotel in Boston, and the <a title="G4HC 2010 - schedule" href="http://www.gamesforhealth.org/schedule.htm" target="_blank">schedule</a> is finally out.  The traditional two-day conference will offer over 40 sessions with 60 speakers and will cover a wide range of topics including exergaming, health behavior change, biofeedback, rehabilitation,  physical therapy, disease management, epidemiology, medical training, cognitive and emotional  health, nutrition and health education.</p>
<p>What really makes this year&#8217;s conference exciting is the addition of several <strong>co-located pre-conferences</strong>, including the first ever Mobile Serious Games Day.  These five days of health game events have been dubbed <strong>Games Beyond Entertainment Week</strong>.  Here&#8217;s what to expect for Games Beyond Entertainment Week.</p>
<h4>Serious Games Day: Monday May 24, 2010</h4>
<p>Games Beyond Entertainment Week 2010 kicks off with <a title="Serious Games Day" href="This event kicks off Games Beyond Entertainment Week 2010  which offers a slew of events dedicated to exploring the edgier  possibilities for videogames in today's global economy." target="_blank">Serious  Games Day</a>. The Serious Games Initiative, with support from the Federation of American Scientists and other partners present this event in which leading serious game projects and research will be showcased to assist developers, sponsors, and partners operating in the serious games field.  The evening will be wrapped up with the Serious Games Festival.</p>
<h4>1st Annual Mobile Serious Games Day: Tuesday May 25, 2010</h4>
<p><a title="Mobile Serious Games Day" href="http://www.seriousgamesfestival.com/oaa/Out_%26_About___The_Mobile_Serious_Games_Conference/Welcome.html" target="_blank">Out &amp; About</a> is the first ever event dedicated to the creation and distribution of serious games on mobile platforms.  From ARGs, to pedometer powered adventures, Out &amp; About will bring  you up-to-speed on this exciting new area of the serious games field.  The conference will feature a mobile games gallery and two tracks to choose from: pioneering projects and mobile games for health and healthcare.</p>
<h4>3rd Annual Games Accessibility Day: Tuesday May 25, 2010</h4>
<p><a title="Games Accessibility Day" href="http://www.gamesaccessibilityday.org" target="_blank">Games Accessibility Day</a> explores every aspect of making and creating accessible games specifically for people with lifelong, chronic, and temporary disabilities.  This conference included demos of existing accessible games as well as lectures and networking opportunities dedicated to making all games more accessible, and helping people with disabilities play their way to better health and wellness.</p>
<h4>3rd Annual Virtual Worlds and Health Day: Tuesday May 25, 2010</h4>
<p><a title="Virtual Worlds and Health Day" href="http://www.gamesforhealth/vworlds/" target="_blank">Virtual Worlds and Health Day</a> explores the entire spectrum of opportunities and happenings related to health, healthcare, multiplayer games, and social virtual worlds.   Be prepared to learn about massive multiplayer games and social virtual worlds and including WhyVille, Second Life, and Habbo Hotel.</p>
<h4>Emerging Markets in Videogames Symposium: Tuesday May 25th, 2010</h4>
<p>This single track conference will cover highly emergent efforts in commercial entertainment and non-traditional sectors. The goal of the <a title="Emerging Markets in Videogames Symposium" href="http://www.emergingplay.com" target="_blank">Emerging Markets Symposium</a> is to create a place for understanding new opportunities in games as well as provide a forum for discussion of how such innovative areas can be created and nurtured long-term.  Tuesday will conclude with an evening at the IDGA Boston games showcase and reception.</p>
<h4>6th Annual Games for Health Conference: Wednesday May 26th and Thursday May 27th, 2010</h4>
<p>The sixth annual <a title="Games for Health Conference" href="http://www.gamesforhealth.org" target="_blank">Games for Health Conference</a> will be held at the Hyatt  Harborside Hotel in Boston from May 25 to 27.  Building on the success  of previous years, the 2010 conference promises to provide even more  insight around the use of interactive video games advancing heath and  health care through exergaming, active games, health training games,  disease management efforts and more.  Wednesday evening also includes a GFH reception and afterplay event.</p>
<h4>International Leadership Breakfast: Friday May 28th, 2010</h4>
<p>Conclude your serious games week by connecting with international networkers and leaders at the International Leadership Breakfast. The goal of this event is to foster stronger cross-border collaboration, project, and business development.</p>
<h4>Registering for the conferences.</h4>
<p>This line up is sure to attract healthgamers from all over the world.  Last year&#8217;s Games for Health Conference sold out early so the Games for Health Project recommends you <a title="Games Beyond Entertainment Registration" href="http://www.regonline.com/Checkin.asp?EventId=779408" target="_blank">register</a> as soon as possible.  For complete information about this and the rest of the week, visit www.gamesforhealth.org and www.gamesbeyondentertainment.com.  To download a complete brochure suitable for forwarding to colleagues, visit http://www.gamesforhealth.org/brochure.pdf.</p>
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