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What Makes a Great Health Game Great – Part 5
What Makes a Great Health Game Great – Part 5
Gamer vogue. The style, the color, the flare!  An important element to any game is the art assets.  This gives the game its feel, its personality.  Great Game Tenet #5: great health games have great art. Art versus content. Some, like Whyville’s founder Dr. James Bower, believe that good art...
What Makes a Great Health Game Great – Part 4
What Makes a Great Health Game Great – Part 4
Can’t play just once. Game creators, both heath-related and mainstream, always hope that their game will have that gotta-play-again feeling.  What’s the point if someone plays it once and that’s it.  A game has to have good re-playability.  Great Game Tenet #4 is a no-brainer: great...
What Makes a Great Health Game Great – Part 2
What Makes a Great Health Game Great – Part 2
Haven’t I seen this before? Continuing on with our ten-part series about how health games can utilize great game techniques seen in mainstream games, like those presented in an article by the Casual Games Association, we step right into part 2 and thus Great Game Tenet #2: a great health game is...
What Makes a Great Health Game Great – Part 1
What Makes a Great Health Game Great – Part 1
Greatness can come in small packages. I’m a member of the Casual Games Association which helps me stay up with the industry for our casual games for health site Playnormous. I get a magazine from them four times a year, and sometimes I run across an amazing article that must be shared. This quarter,...
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