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DIDGET: Nintendo and Diabetes Management
DIDGET: Nintendo and Diabetes Management
Recently news surfaced about Nintendo delving into the world of diabetes management. Naturally, Nintendo is aimed at youth and so it is for their new initiative using their popular Nintendo DS gaming platform. Bayer Healthcare is the company behind the new DIDGET blood glucose meter. The game/device...
First Novel Published to Accompany a Health Game
First Novel Published to Accompany a Health Game
The novel Nanoswarm: Invasion From Inner Space was published today, a work based on the NIH-funded multi-million dollar health game of the same name.  Nanoswarm is a first person, role-playing videogame adventure in healthy eating and exercise.  The game is designed to change nutrition and physical...
Interactive Taboo: Tackling HIV/AIDS with Games
Interactive Taboo: Tackling HIV/AIDS with Games
Despite the somewhat taboo history of HIV/AIDS, there is no doubt that the disease is continuing to be a problem in the United States and around the world. As a matter of fact, a recent poll by the Kaiser Family Foundation revealed that Americans’ sense of urgency about HIV/AIDS has decreased significantly,...
Attention All Medical Professionals: The Game Is On
Attention All Medical Professionals: The Game Is On
Healthcare gaming making medical history. The discipline and art of medicine has made a swinging 180 in the past few decades.  What used to be a patriarchy/matriarchy of “I am the medical professional, just do what I say” is now an Internet fueled “I am the patient, I’ve researched my options,...
Gaming the Flu: Having Fun With H1N1
Gaming the Flu: Having Fun With H1N1
For the past two weeks or so, the outbreak of the H1N1 flu virus – more commonly known as the swine flu – has had people all over the globe on edge. Just last week, the World Health Organization (WHO) made it clear that this was a public health event of pandemic proportions. What followed...
What Makes a Great Health Game Great – Part 8
What Makes a Great Health Game Great – Part 8
Part 8 of 8. I cannot believe we are to part eight of eight in our series!  It’s been quite a journey, but here is the last piece of the puzzle.  Great Game Tenet #8: a great health game needs to be intelligently designed. Designed to do amazing things. This is an excellent tenet to wrap things...
What Makes a Great Health Game Great – Part 6
What Makes a Great Health Game Great – Part 6
Pow, zap, boom. One of the many benefits of health games versus traditional health education materials is instant reinforcement and immediate feedback.  When a player does something correct, the game immediately gives the player a reward, such as a visual effect or fun sound.  Great Game Tenet #6:...
What Makes a Great Health Game Great – Part 2
What Makes a Great Health Game Great – Part 2
Haven’t I seen this before? Continuing on with our ten-part series about how health games can utilize great game techniques seen in mainstream games, like those presented in an article by the Casual Games Association, we step right into part 2 and thus Great Game Tenet #2: a great health game is...
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