I stumbled upon an amazing throwback article on Kotaku by Brian Ashcraft yesterday called “Have We Reached Exercise Game Saturation?“ Ok maybe not throwback–it was written last summer. Anyway, in it, a summary of the exergame movement along with a most memorable quote from Ben Sawyer.
“When I was in Best Buy the other day and saw the huge EA Sports Active displays it felt like we’d hit saturation but until we have Richard Simmons Wii Workout I don’t think we’ve reached it. Famous last words, right?”
1982 – Amiga releases the Joyboard, a stand-on peripheral for a skiing game (total flop)
1982 – Atari conceptualizes the Puffer project, an exercise-controlled bike for the 400/800 or 5200 systems (abandoned and never released)
1986 – RacerMate releases CompuTrainer for the NES, a training aid and motivational tool where users pedal along roads (very expensive)
1988 – Namco releases Family Trainer Power Pad for the NES, a floor mat game controller complete with giant buttons
1989 – Mattel and Nintendo release Power Glove for the NES, a robotic glove peripheral controller (users found to be relatively inoperable)
1989 – Namco releases Dance Aerobics, an aerobics video game for the Power Pad and NES
1992 – CyberGear Inc releases Tectrix VR Bike and Climber, a software driven interactive bike and stair stepper (difficult to maintain and master)
1995 – Nintendo and Life Fitness release Extertainment System, an exercise bike with corresponding on-screen games ($3,500 price tag)
1996 – Namco releases Prop Cycle, an exercise bike game
1998 – Konami releases Dance Dance Revolution (and the era of exergaming truly begins)
2001 – UK company Exertris unties with Microsoft to release Exertris Interactive Exercise Bike, an interactive gaming workout cycle for Windows CE and XP
2003 – Cat Eye Fitness releases GameBike, a racing bike for PlayStation 1 and 2
2004 – Respondesign releases Yourself! Fitness, a virtual trainer for PlayStation 2 and XBox
2005 – Bodypad is released, a suite of controllers for knees, waist, elbows and hands for PlayStation
2007 – Gamercise releases power stepper and pedal peripherals, a power supply system that requires footwork from the player to power consoles
2007 – Fischer-Price releases Smart Cycle, a miniaturized stationary cycle arcade system for children ages 3 to 6
2008 – Nintendo releases Wii Fit, a personalized training board for the Wii
2009 – Electronic Arts releases EA Sports Active, an advanced workout peripheral for the Wii
2010 – Sony releases Move, a motion controller for the PS3 (coming to U.S. in September)
2010 – Microsoft releases Kinect, a motion gaming system for the Xbox 360 (coming to U.S. in November)
That’s almost thirty years of good old fashioned exergaming history. If some of the more retro products caught your eye, check out this great article from the folks at Boing Boing on the last 25 years of exergaming. It’s a great one, complete with pictures and detailed descriptions.
Thanks Melanie for the rundown of some classic and modern exergames!
@ExerGame Lab – My pleasure! If I missed anything do add it to the comments. It’s always nice to hear from the experts directly.
Good article, thanks for submitting this!