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Videogames and Exercise for Kids: Closing the Loop
When you think of videogames and kids, you naturally picture in your mind an overweight child with poor nutritional habits playing for hours without leaving the sofa or the desk chair.  In order to address this situation, many attempts have been made to combine videogames and activity. Exergaming There...
Reach Out Central: Mental Health Games and the Future
Using the Internet to host games that promote preventative or therapeutic strategies for mental health is a relatively fresh concept that deserves some attention. Reach Out Central (ROC) is a serious game designed for online use by individuals aged 16-25, and its creators are still conducting research...
Sneak Peek: MeYou Health’s Daily Challenge for Facebook
The Daily Challenge is a social well-being experience, created by MeYou Health, that gives you the opportunity to positively impact your life every day by doing small daily challenges.  Through the Facebook platform, players get to share their experiences with their personal connections — all...
Exergame Design: Identifying Successful Traits
The popular area of development and consumerism that is exergaming, now becoming saturated with both successful and inferior products, reemerged in 2008 as a strategy for controlling obesity in children. Research in the late ‘90s that entailed observation of children watching television and playing...