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Is the Term Serious Game Misleading?

Is the Term Serious Game Misleading?

Junior game designer challenges the term.

Each week Gamasutra features an article from their member blogs.  Once in a while a member blog will write something on serious games or health games that really hits home.  This week’s Standout Member Blog is Raymond Ortgiesen’s Blog, views from a junior game design student at Champlain College in Burlington, Vermont.  His featured post is entitled “Some Thoughts About Serious Games.”  It’s a very thought-provoking article, and the comments are well worth taking a look at.  Here was my personal favorite quote from the article:

Frankly, it’s damned arrogant. The term [serious games] came about through a mixture of marketing on the part of the colleges and through a level of arrogance for developers who wanted to separate themselves from those other designers who make games just for fun. I truly believe that a large portion of it comes from a desire to say, “I make serious games, about how beating women is wrong.”  so that they can get a pat on the back from those ignorant of the power already inherent in mass market games.

Kudos to Raymond for such a bold and daring statement.  Also take note as you read the comments how Raymond tries to respond to everyone.  I greatly admire that in a blogger.

Will the real game developer please stand up?

Now,  serious health game developers, let’s hear what you have to say.  Some major things we need to ask ourselves:

  • Is the term “serious game” really accurate?  Are we no different from conventional game designers?
  • Has labeling our craft alienated us from the rest of the game industry?
  • Are serious games “for the other guy” such as educators, doctors, etc?  Can we be mainstream?
  • Are we trying to reinvent the wheel?  Could conventional video game titles be re-purposed to relay health messages?

1 Comment »

  1. Richard Says:

    I would agree that there’s a large element of re-inventing the wheel with serious games, but the understanding that’s missing a lot of serious game developers is that while this wheel is being re-invented, the conventional video games are fine tuned jet planes.

    This is the ethos behind what we do with Gamercize, you can’t make a better or more engaging video game than the experts in this field, so just make them motion mediated.

    There are health messages in conventional video games, the one example that is used often is Grand Theft Auto – the title behind much controversy has diet and exercise gameplay elements where you have to manage the weight of the player and see physical endurance effects of being overweight.

    In my opinion the game is the most important element of a serious or fitness game.

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