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Video Game Vacation
Video games as a stress reliever? I got into video games when my brother received an Atari 2600 for Christmas in the early 80s. I was four or five but I knew enough at the time to understand that I really liked them. Since that time, video games have always seemed to capture my fascination, whether they...
Is the Term Serious Game Misleading?
Junior game designer challenges the term. Each week Gamasutra features an article from their member blogs.  Once in a while a member blog will write something on serious games or health games that really hits home.  This week’s Standout Member Blog is Raymond Ortgiesen’s Blog, views from...
DIDGET: Nintendo and Diabetes Management
Recently news surfaced about Nintendo delving into the world of diabetes management. Naturally, Nintendo is aimed at youth and so it is for their new initiative using their popular Nintendo DS gaming platform. Bayer Healthcare is the company behind the new DIDGET blood glucose meter. The game/device...
First Novel Published to Accompany a Health Game
The novel Nanoswarm: Invasion From Inner Space was published today, a work based on the NIH-funded multi-million dollar health game of the same name.  Nanoswarm is a first person, role-playing videogame adventure in healthy eating and exercise.  The game is designed to change nutrition and physical...
Latest Conference Must-Attend: MODSIM World 2009
A few days ago I received a very nice email from Dr. Thomas E. Pinelli, the Chair for the Technical Program at the MODSIM World 2009 Conference & Expo. I was unfamiliar with this conference, but it sounds like an amazing one that no one in the Serious Game or Health 2.0 industry should miss. About...
Interactive Taboo: Tackling HIV/AIDS with Games
Despite the somewhat taboo history of HIV/AIDS, there is no doubt that the disease is continuing to be a problem in the United States and around the world. As a matter of fact, a recent poll by the Kaiser Family Foundation revealed that Americans’ sense of urgency about HIV/AIDS has decreased significantly,...
National Study Shows Efficacy of Suicide-Prevention Game
At-Risk, a game designed to train university faculty in identifying, approaching, and referring students who exhibit signs of mental distress, was recently assessed in a national study at 42 universities across the U.S.  Findings for the study reveal the game’s effectiveness in improving users’...